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Innovation or Flawless execution?

Innovation or Flawless execution? why not both! Innovation is what keep me rolling, because I can engage it with passion and dedication since it makes my brain cells work and multiply, not fall asleep in this zombie like world. With my space shooter racer I wanted speed and lots of guns. Unfortunately they don't go well together in a top down view. Perhaps in my future project I will find a better solution to squeeze those two in the project. As you may know I have not abandoned hope, this is not the gate of hell, this is the land of digital crafted art. So I picked another thing I like, procedural building. Making a procedural dungeon, piece of cake (BIG CAKE), polishing it... that takes time and lots of work. Done that, at least as much for a prototype to be tested. Well that is not much to look at. Now you would probably think "lets add a character and a handful of monsters" and job done! That is my idea too, I could be great, but where is the fun in that, I wou...

"Every new beginning comes from some other beginning’s end." – Seneca

I don't want to be philosophical but this one suits my case. So the last few months have been extremely hard. I tried my best on testing and tweaking the space racer/shooter, but it turns out that shooting in top-down games while traveling with speed is not an enjoining experience. Not even with auto targeting systems, or heat seeking missiles, laser weapons or turret guns are 90% missing their target, and the game experience is quite frustrating! So before I turn this game into something I do not want (a big pile of mess) I decided to give it a rest, maybe come back to it later. In the last few weeks I tried to learn more about what makes a great failure a good place to begin something else. As youtubers of "Extra Credits" said "Fail Faster"  So I will try to fail even faster, So I tried to read as much as possible, Special thanks to "  youtubers of " Extra Credits "  and to BlackShellMedia  who provide awesome indie tips and ...

"Time is of the essence"

  Time is exactly what I do not have! I try my best, I really do, but all I have left is one hour in the morning from 5 to 6 AM. I decided to start building some custom tools to help out any of my future projects. I started with full audio-video settings, without any specific graphical design. here it is : The next big thing would be a full multiplayer support prefab which will be combined with my sound and video tool, to provide a good start for any project. Thanks for reading this. leave any comments if you like!

Game Design Update and Unity Custom Shader Experience

Hey Ladies and Gentleman! Sorry for being quiet for a few weeks, I'we been working thrust me! First of all I had a few issues to sort out, First thing was video quality which was not too hard to do. Second was visual effects & workflow. I managed to learn and develop some particle systems, (engine, and laser beam), and my most precious one "The Shield Shader". Believe it or not but I'm proud of myself for that. It took me 3 days of hard work at midnight to make it this good, or bad, it's for you to decide. The third big issue is the ship control. It is pretty smart and it handles nice for a flying run, but shoot and aiming is ridiculous, I think I have to change most of it, but I'm afraid changing it will not deliver a good racing adrenaline rush impression.  I still cant decide on a decent UI (User Interface) design that goes along smoothly with the game design itself, and to not do it badly. There are big issues in games regarding the UI design I...

Spending all of my little free time

Since time is not on my side, I try to use it as smart as I can. Sometimes I feel worn out but I try to rest as much as I can. Let me say that working on my hobby after my day job and doing my best at being a husband being the father of two kids is not a simple task. The past week's free time was very little but I engaged in making a simple menu UI and began implementing their functionality,  when the minimum needed functionality is done, then I will try to focus on Audio implementation and Config.

My hobby workshop

Hey there, This will be the place where I can write more about my projects. First of my public projects is the Space shooter / racer prototype some of my progress videos have been uploaded before to my YT channel under the Unity Games Playlist , From now on when I upload something new, I will try to write a log on what happened since the last time and / or any trouble I ran into and maybe I'll add a personal part on what I had to learn to achieve it with the links of course.  thanks for reading before this dev log : race map is working, time is ticking, spaceship is nicely moving, to do list: add asteroids to background parallaxing. add weapons add shooting and damage add visual shield to the ship       dev log 8.30.2015 it took me some time to find the best method since the best looking one in Blender 3D is not usable yet since it is using volumetric shading I ended up with tilling the offset and intensity of texture  I was able ...