Innovation or Flawless execution? why not both!
Innovation is what keep me rolling, because I can engage it with passion and dedication since it makes my brain cells work and multiply, not fall asleep in this zombie like world.
With my space shooter racer I wanted speed and lots of guns. Unfortunately they don't go well together in a top down view. Perhaps in my future project I will find a better solution to squeeze those two in the project.
As you may know I have not abandoned hope, this is not the gate of hell, this is the land of digital crafted art. So I picked another thing I like, procedural building. Making a procedural dungeon, piece of cake (BIG CAKE), polishing it... that takes time and lots of work. Done that, at least as much for a prototype to be tested. Well that is not much to look at. Now you would probably think "lets add a character and a handful of monsters" and job done! That is my idea too, I could be great, but where is the fun in that, I would be the same thing over and over, so I taught "what could be different enough to make a stand"- combat mechanics is the answer, what else? new type of character progression, and the way it is delivered to the player, mainly the way the player learns to engages encounters and learns the combat tricks.
So now I can tell you that I'm working on a Role Play Game, from scratch. It is not a role play game if you do not have a dice, nasty monsters, dangerous places.
Before giving out too much spoilers I can tell you that "Health Points" will be very precious, this game will not be about carrying 8 blood banks around, but will be more of a bandages, eating, drinking and resting. Your character needs to rest too, just as you do!
I sure hope I can show you something really soon, so stay tuned! Leave any comments if you like.
See you next time.
Innovation is what keep me rolling, because I can engage it with passion and dedication since it makes my brain cells work and multiply, not fall asleep in this zombie like world.
With my space shooter racer I wanted speed and lots of guns. Unfortunately they don't go well together in a top down view. Perhaps in my future project I will find a better solution to squeeze those two in the project.
As you may know I have not abandoned hope, this is not the gate of hell, this is the land of digital crafted art. So I picked another thing I like, procedural building. Making a procedural dungeon, piece of cake (BIG CAKE), polishing it... that takes time and lots of work. Done that, at least as much for a prototype to be tested. Well that is not much to look at. Now you would probably think "lets add a character and a handful of monsters" and job done! That is my idea too, I could be great, but where is the fun in that, I would be the same thing over and over, so I taught "what could be different enough to make a stand"- combat mechanics is the answer, what else? new type of character progression, and the way it is delivered to the player, mainly the way the player learns to engages encounters and learns the combat tricks.
So now I can tell you that I'm working on a Role Play Game, from scratch. It is not a role play game if you do not have a dice, nasty monsters, dangerous places.
Before giving out too much spoilers I can tell you that "Health Points" will be very precious, this game will not be about carrying 8 blood banks around, but will be more of a bandages, eating, drinking and resting. Your character needs to rest too, just as you do!
I sure hope I can show you something really soon, so stay tuned! Leave any comments if you like.
See you next time.
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