I don't want to be philosophical but this one suits my case.
So the last few months have been extremely hard. I tried my best on testing and tweaking the space racer/shooter, but it turns out that shooting in top-down games while traveling with speed is not an enjoining experience. Not even with auto targeting systems, or heat seeking missiles, laser weapons or turret guns are 90% missing their target, and the game experience is quite frustrating!
So before I turn this game into something I do not want (a big pile of mess) I decided to give it a rest, maybe come back to it later.
In the last few weeks I tried to learn more about what makes a great failure a good place to begin something else.
As youtubers of "Extra Credits" said "Fail Faster"
So I will try to fail even faster,
So I tried to read as much as possible, Special thanks to " youtubers of "Extra Credits" and to BlackShellMedia who provide awesome indie tips and tricks and much much more!
Ohh, don't you worry, I didn't give up all hope of making games, I will start my next project small, but this time really really small, and promise to make at least one hour of enjoyable gameplay.
Game artists and music artists offered to help, but for this I need something that is worth working on!
let me tell you a little secret ... shh ... I already started working on it.
so come back once in a while and check out this blog!
post any comments if you like.
until next time.
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