Hey there,
This will be the place where I can write more about my projects.
First of my public projects is the Space shooter / racer prototype
some of my progress videos have been uploaded before to my YT channel under the Unity Games Playlist ,
From now on when I upload something new, I will try to write a log on what happened since the last time and / or any trouble I ran into
and maybe I'll add a personal part on what I had to learn to achieve it with the links of course.
thanks for reading
before this dev log :
race map is working, time is ticking, spaceship is nicely moving,
to do list:
dev log 8.30.2015
it took me some time to find the best method since the best looking one in Blender 3D is not usable yet since it is using volumetric shading
the Background parallaxing still has some issues, I'm planing to rewrite it.
here is the result
This will be the place where I can write more about my projects.
First of my public projects is the Space shooter / racer prototype
some of my progress videos have been uploaded before to my YT channel under the Unity Games Playlist ,
From now on when I upload something new, I will try to write a log on what happened since the last time and / or any trouble I ran into
and maybe I'll add a personal part on what I had to learn to achieve it with the links of course.
thanks for reading
before this dev log :
race map is working, time is ticking, spaceship is nicely moving,
to do list:
- add asteroids to background parallaxing.
- add weapons
- add shooting and damage
- add visual shield to the ship
dev log 8.30.2015
it took me some time to find the best method since the best looking one in Blender 3D is not usable yet since it is using volumetric shading
I ended up with tilling the offset and intensity of texture
I was able to add an asteroid field based on 12 unique asteroids, they are generated randomly with random scale and rotation axis , it still needs tweekingthe Background parallaxing still has some issues, I'm planing to rewrite it.
here is the result
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