I don't want to be philosophical but this one suits my case. So the last few months have been extremely hard. I tried my best on testing and tweaking the space racer/shooter, but it turns out that shooting in top-down games while traveling with speed is not an enjoining experience. Not even with auto targeting systems, or heat seeking missiles, laser weapons or turret guns are 90% missing their target, and the game experience is quite frustrating! So before I turn this game into something I do not want (a big pile of mess) I decided to give it a rest, maybe come back to it later. In the last few weeks I tried to learn more about what makes a great failure a good place to begin something else. As youtubers of "Extra Credits" said "Fail Faster" So I will try to fail even faster, So I tried to read as much as possible, Special thanks to " youtubers of " Extra Credits " and to BlackShellMedia who provide awesome indie tips and