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Showing posts from September, 2015

Game Design Update and Unity Custom Shader Experience

Hey Ladies and Gentleman! Sorry for being quiet for a few weeks, I'we been working thrust me! First of all I had a few issues to sort out, First thing was video quality which was not too hard to do. Second was visual effects & workflow. I managed to learn and develop some particle systems, (engine, and laser beam), and my most precious one "The Shield Shader". Believe it or not but I'm proud of myself for that. It took me 3 days of hard work at midnight to make it this good, or bad, it's for you to decide. The third big issue is the ship control. It is pretty smart and it handles nice for a flying run, but shoot and aiming is ridiculous, I think I have to change most of it, but I'm afraid changing it will not deliver a good racing adrenaline rush impression.  I still cant decide on a decent UI (User Interface) design that goes along smoothly with the game design itself, and to not do it badly. There are big issues in games regarding the UI design I

Spending all of my little free time

Since time is not on my side, I try to use it as smart as I can. Sometimes I feel worn out but I try to rest as much as I can. Let me say that working on my hobby after my day job and doing my best at being a husband being the father of two kids is not a simple task. The past week's free time was very little but I engaged in making a simple menu UI and began implementing their functionality,  when the minimum needed functionality is done, then I will try to focus on Audio implementation and Config.